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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/*****************************************************************************
<span class='line'>  2</span> * Cal3D 3d character animation library
<span class='line'>  3</span> * Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger
<span class='line'>  4</span> *
<span class='line'>  5</span> * This library is free software; you can redistribute it and/or modify it
<span class='line'>  6</span> * under the terms of the GNU Lesser General Public License as published by
<span class='line'>  7</span> * the Free Software Foundation; either version 2.1 of the License, or (at
<span class='line'>  8</span> * your option) any later version.
<span class='line'>  9</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 10</span> 
<span class='line'> 11</span> </span><span class="COMM">/*****************************************************************************
<span class='line'> 12</span> * Cal3DJS Javascript port of Cal3D for WebGL and canvas applications
<span class='line'> 13</span> * by Humu humu2009@gmail.com
<span class='line'> 14</span> * http://code.google.com/p/cal3djs/
<span class='line'> 15</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 16</span> 
<span class='line'> 17</span> 
<span class='line'> 18</span> </span><span class="COMM">/**
<span class='line'> 19</span> 	@class CalCoreMorphAnimation
<span class='line'> 20</span> */</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="NAME">Cal3D.CalCoreMorphAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT">	</span><span class="NAME">this.m_vectorCoreMeshID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT">	</span><span class="NAME">this.m_vectorMorphTargetID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 25</span> 
<span class='line'> 26</span> </span><span class="COMM">/**
<span class='line'> 27</span> 	Add a core mesh ID and a morph target ID of that core mesh.&lt;br />
<span class='line'> 28</span> 	@param {number} coreMeshID The core mesh ID to be added.
<span class='line'> 29</span> 	@param {number} morphTargetID The morph target ID to be added.
<span class='line'> 30</span> 	@returns {boolean} true if succeeded; false if any error happened.
<span class='line'> 31</span> */</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="NAME">Cal3D.CalCoreMorphAnimation.prototype.addMorphTarget</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreMeshID</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">morphTargetID</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="WHIT">	</span><span class="NAME">this.m_vectorCoreMeshID.push</span><span class="PUNC">(</span><span class="NAME">coreMeshID</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="WHIT">	</span><span class="NAME">this.m_vectorMorphTargetID.push</span><span class="PUNC">(</span><span class="NAME">morphTargetID</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 36</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 37</span> 
<span class='line'> 38</span> </span><span class="COMM">/**
<span class='line'> 39</span> 	Get the core mesh ID list.&lt;br />
<span class='line'> 40</span> 	This function returns the list that contains all core mesh IDs of the core morph animation instance.
<span class='line'> 41</span> 	@returns {Array} The the core mesh ID list.
<span class='line'> 42</span> */</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="NAME">Cal3D.CalCoreMorphAnimation.prototype.getVectorCoreMeshID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_vectorCoreMeshID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> 
<span class='line'> 47</span> </span><span class="COMM">/**
<span class='line'> 48</span> 	Get the morph target ID list.&lt;br />
<span class='line'> 49</span> 	This function returns the list that contains all morph target  IDs of the core morph animation instance.
<span class='line'> 50</span> 	@returns {Array} The morph target ID list.
<span class='line'> 51</span> */</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="NAME">Cal3D.CalCoreMorphAnimation.prototype.getVectorMorphTargetID</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_vectorMorphTargetID</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> </span></pre></body></html>